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Dicevaders Guide

The Core Commander Guide

Role: Kraken dice column control — a special blue die that feeds its whole column.

Availability: Playable in the demo now

Starter Perk: From the Deep

Artifacts:Full artifact kit by commander

Kit Overview

From the Deep adds a unique blue Kraken Die to your standard roll. Whenever the Kraken die is launched, it grants +10 XP to any artifacts in its column — and the rest of the kit is built around making that column hit harder every time it fires.

Kit Overview
ItemRarityEffect
Dread KnotUncommon artifactWhen you score any quadruple, give all units +150 STR.
Rib CannonRare artifactAfter you score this column with Kraken base dice, get +2 Budge and +3 Multi.
CavitiesCommon artifactUnits that are scored during Kraken base dice gain +25 STR.
Lone DragonLegendary artifactYour Kraken base dice has +2 Dicepower when it is alone in its column.
Hydra HeadPerkYou have a second Kraken base dice.
Bone EaterPerkWhen you launch Kraken base dice, increase the STR of the bottom units in its column by 50%.

How The Core Plays

The Core is a column-engine commander. Every roll routes through the Kraken die: launching it levels the column's artifacts, Bone Eater amplifies the units underneath, and Rib Cannon refunds Budge and Multi when the column scores. Hydra Head doubles the whole loop by adding a second Kraken die to the roll.

Strategy Notes

  • Keep the Kraken die alone in its column whenever Lone Dragon is in play — the +2 Dicepower requires isolation.
  • Quadruples feed Dread Knot, which feeds every future score: line up four-of-a-kind turns before committing units to the grid.
  • Rib Cannon's Budge refund makes Kraken launches nearly free — chain launches within the same turn when possible.
  • Cavities rewards scoring units during Kraken launches, so stage low-cost units in the Kraken column.
The Core is playable in the Steam demo right now — it is the best commander for learning how column XP routing works.

Last updated: September 27, 2026