The Riftmaker Artifacts - Mass Relay, Cyclotron & Eon Moss
The Riftmaker's full kit from the official Dev log: Rift face generation, the Chrono-spending economy and the triple-Rift twenty-unit volley.
Published September 27, 2026 ยท Last updated September 27, 2026
Quick Answer: The Riftmaker's Kit
The Riftmaker's starter perk is the Rift face itself: rolling into it counts as extra dice across all columns that contain dice, and launching a Rift face grants +1 Chrono and +10 XP to all artifacts. The kit rewards spending that Chrono and multiplying Rifts.
| Item | Rarity | Effect |
|---|---|---|
| Cyclotron | Rare | When a base dice rolls into this column's value, reroll it to get +1 Budge and +3 Mini Dice. |
| Eon Moss | Uncommon | Whenever you spend Chrono, gain +0.5 Multi and +10% shop rarity until next turn. |
| Timeblock | Uncommon | Whenever you roll into a Rift face, grant a random unit a shield and +20 STR. |
| Mass Relay | Legendary | Base dice that roll into this column's value are rerolled into a Rift face; when you launch a triple Rift face, score 20 random units. |
| Rift Nova | Perk | Your Rift gives +4 Dicepower. |
| Gamma Ray | Perk | Whenever you roll into a Rift face, trigger a random artifact. |
How the Kit Compounds
Rift launches pay Chrono; Chrono spends pay Eon Moss Multi and shop rarity; Cyclotron pays Budge and Mini Dice on its rerolls; Timeblock shields and buffs units every Rift hit; Gamma Ray fires a random artifact each time. Mass Relay closes the loop by turning your base dice into more Rift faces โ and a triple Rift launch into a twenty-unit scoring volley.