The Exalted Artifacts - Dark Tower, Golden Halo & Red Spice
The Exalted's full kit from the official Dev log: three Legendaries, the artifact-levelling loop and the placement-driven synergies that define the build.
Published September 27, 2026 ยท Last updated September 27, 2026
Quick Answer: The Exalted's Kit
The Exalted's kit is artifact levelling as a win condition. Divine Touch triggers any artifact at Level 3 or below when it levels up, and launching a triple with Base Dice gives +10 XP to every artifact on the board.
| Item | Rarity | Effect |
|---|---|---|
| Dark Tower | Legendary | After you score any triple, score the unit with the highest STR with +1 Repeat. |
| Golden Halo | Legendary | Adjacent artifacts have "+1" to their number that scales. |
| Red Spice | Legendary | When your turn ends, reduce the level of the artifact to the left of this by 2; if you did, multiply your Mult by x2. |
| Galactic Web | Uncommon | Your Web units give +2 XP to the artifact in their column when scored; when your turn begins, spawn a Web on a random tile. |
| Broken Lens | Perk | Your pairs count as triples, but your Base Dice start cracked. |
| Broken Medal | Perk | Your Starter perk now works for artifacts at Level 4 or above. |
How the Kit Compounds
Broken Lens inflates every pair into a triple, which feeds Divine Touch's board-wide +10 XP and Dark Tower's repeat-scored carry unit. Level-ups trigger low-level artifacts through Divine Touch, Broken Medal extends that to Level 4+, Golden Halo buffs adjacent artifacts, and Red Spice burns its left neighbor twice per turn-end for a x2 Multi โ placement is the build.