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Dicevaders Guide

Blob Girl Commander Guide

Role: Mini Dice swarm — floods the board with tiny dice that pile up absurd scores.

Availability: Playable in the demo now

Starter Perk: Amalgram

Artifacts:Full artifact kit by commander

Kit Overview

Blob Girl spawns Mini Dice at the start of every turn and turns their sheer quantity into score. The Amalgram starter perk grants +3 Mini Dice when your turn begins, and every Mini Dice you score gives that column's artifact +2 XP.

Kit Overview
ItemRarityEffect
OozoneLegendary artifactMini Dice that score in this column get +1 Dicepower.
Acid TownRare artifactAfter this column is scored by Mini Dice, score 1 random unit in other columns.
Spiky GelUncommon artifactWhen you get a Mini Dice, give a random unit +5 STR.
MyceliumLegendary artifactAfter Base Dice have been scored, 3 random units receive +1 Charge and +15 STR.
Blob CutterPerkYour Mini Dice have +1 Dicepower, but you can only roll 1, 2 or 3.
Slusho MaxPerkAfter Base Dice have been scored, get +2 Mult for each Mini Dice.

How Blob Girl Plays

Quantity is the strategy. Three extra Mini Dice per turn plus Oozone's Dicepower means one column can out-score what other commanders build across the whole grid. Acid Town converts Mini Dice saturation into extra unit scores elsewhere, and Slusho Max turns every spare Mini Dice into raw Multiplier after your base dice resolve.

Strategy Notes

  • Dedicate one column to Oozone and route every Mini Dice through it — Dicepower on Mini Dice is the highest-value scaling in the kit.
  • Blob Cutter's 1-2-3 restriction is a real cost: take it when your combo wants low faces anyway.
  • Score Base Dice before Mini Dice in a turn when Mycelium or Slusho Max are on the board — the perks key off base dice resolving first.
  • Acid Town rewards saturation: two Mini-Dice-scored columns are better than one perfect one.
Blob Girl is the community's "numbers go up" pick — the official demo challenges were dominated by Blob Girl score runs.

Last updated: September 27, 2026